tag:blogger.com,1999:blog-2814591084344141656.post3174506265142738076..comments2018-06-01T22:47:00.911-07:00Comments on Gamer By Design: [Alliance:HotS] Stats and Stat RelationshipsTalarianhttp://www.blogger.com/profile/17684944568000522986noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2814591084344141656.post-13664646196669104352018-02-21T19:29:23.851-08:002018-02-21T19:29:23.851-08:00Yup, nice catch! It should be 1 - ArmorFactor.Yup, nice catch! It should be 1 - ArmorFactor.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-2814591084344141656.post-33832280486909697412018-02-21T19:28:57.825-08:002018-02-21T19:28:57.825-08:00I don't. I stopped playing a few months back.I don't. I stopped playing a few months back.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-2814591084344141656.post-41038314005234606682018-02-21T19:28:34.514-08:002018-02-21T19:28:34.514-08:00Okay, sorry for the loooong no reply. It's bee...Okay, sorry for the loooong no reply. It's been a while since I've even look at my blog, haha. In the off-chance that you have notifications turned on, here's the scoop:<br /><br />1) This might be outdated at this point. I haven't played A:HotS for months at this point.<br />2) As Anonymous suggests below, there's a bug in my math, it should be 1 - ArmorFactor, not simply ArmorFactor.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-2814591084344141656.post-3220419593401744042018-02-08T16:12:52.891-08:002018-02-08T16:12:52.891-08:00Hi! Thanks for the information. Quite useful to kn...Hi! Thanks for the information. Quite useful to know the rules indeed.<br /><br />Something looks odd to me : the armor factor on damage computing. So you take the defender's armor, compute an armor factor, and multiply. Right? The armor factor is <1. That's ok, it does reduce damage. But as armor increases, the factor goes from 0 to 1... That's odd. The more armor, the less damage reduction? Maybe the formula should be 1-armorfactor ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2814591084344141656.post-76417878614776686882018-02-01T14:29:53.291-08:002018-02-01T14:29:53.291-08:00Great work! Do you still play?Great work! Do you still play?Brianhttps://www.blogger.com/profile/17705024265723399690noreply@blogger.comtag:blogger.com,1999:blog-2814591084344141656.post-14898503015062658432017-08-06T22:17:46.904-07:002017-08-06T22:17:46.904-07:00I'm trying to get the Armour formula to work, ...I'm trying to get the Armour formula to work, and can't seem to get it there... At the moment you have damage = Power * ArmorFacor * CritFactor... but the graph of ArmorFactor shows an increasing value as armor increases, meaning damage would increase with armor - which is not right... And for the static value of 1040 I can't get it to match my observed power/armor/damage values (even inverted)... is there something wrong in this equation? Is the 1040 value fixed for everyone, or is there something else at play here (power or difference in power-armor)? <br />Also, I observe that there are 4 different damage values, White, Red and two Yellow... the Red and higher yellow values seem to work off the block stat (more block equals more white damage than red damage, and lower crit value)... So clearly there is some sort of 10% armour penetration at play here as well? Thanks for the graphs and discussion though, it is helpful other than these questions.<br />Andrew Watsonhttps://www.blogger.com/profile/12170443455285155225noreply@blogger.com