It was a good run. The ilvl boost helped, but frankly, folks were executing quite well despite the time off. We downed 4 bosses in record time for us, and managed to two-shot Flamebender despite wiping to her 7 or 8 times 3 weeks prior, which brings us to 5/10N progression. In a few pulls we got Kromog down to 13%, so next week I'm confident we'll nail him to the floor, too.
Only 5/10N, and the raid's been open for 7 weeks. Feels kind of slow. Except if you consider we only raid 3 hours a week, and we didn't actually start in on BRF until we downed Imperator, which means we've been raiding a total of about 10 hours (3 full sessions, one one-hour session). So less time than many guilds play in a single week, and we've dealt with 3 resets. When viewed under that lens, I think we're actually doing pretty damn well.
@Talarianjs In most games, the opposite is usually true ("I killed Ganon after only 4 hours!")
— Steve Chick (@Stooveth) March 26, 2015
Steve Chick of UNconstant and I had a small chat on Twitter about this very subject, how in a game like WoW progress is often measured in real time passed rather than relative time. Probably a lot to do with how it's difficult to measure how long a person or set of people spent on a single boss. You could measure by number of wipes, I suppose, and some folks do. But actual time from the server first opening with that content is the easiest to measure and only verifiable metric.
But it does behoove me to remind myself that absolute time is a terrible way to measure progression when you aren't gunning for world firsts. And sure, as long as you're having fun, that's the important part. However, as Murf put it, sometimes entertainment is more than just "fun". There's a satisfaction in nailing these bosses as a group, and that's, well, satisfying. I fully expect we'll continue to make progress apace and we'll get Blackhand down before the next patch hits and makes the content less relevant.
#WoW, #Raiding