Showing posts with label #Community. Show all posts
Showing posts with label #Community. Show all posts

Friday, March 6, 2015

Community Chains - The Liebster

I hate chain letters. You know the ones, where Bill Gates will give everyone $50 who forwards this email because he's testing mail, or the other ones that tell a funny story and then if you don't forward it to a bajillion people you will die, alone and unhappy. On the other hand, I actually do like the chain memes where you answer a few questions, then nominate a few others to pass it on. The Liebster has the added bonus that the questions change with each step, so not only do you get the cool benefit of seeing someone answer a few questions to learn more about them, but what questions they ask tells you a little, too.

Clockwork of Out of Beta nominated me, so without further ado, I do:



1. What was your very first MMO character and why did you choose that race/class?

My very first MMO character would have been an Human Adventurer in The Realm Online. I had never played an MMO before (and to be fair, it was one of the first graphical MUDs around), and the idea of being a Jack-of-all-Trades appealed to me. I started playing during its Beta, and it didn't have any other races, so not much choice there.


2. What is your favorite role in MMOs and why? Doesn't have to necessarily be a typical part of the trinity.

Strategist. The one giving out the orders and dissecting encounters. Just like Shiro in Log Horizon! I love figuring out the puzzle behind encounters, and being able to direct a raid to success is extremely rewarding to me. Might be why I enjoy There Came an Echo so much.



My actual in-game role is largely immaterial to me, though I tend to gravitate towards healers/support. But I've DPS'd, tanked, whatever the raid needs generally.


3. What is the origin of your blogging name or gaming handle?

Talarian was the name of an elf character I made in High School for a D&D game. Kinda just stuck. It sounded elf-y, was relatively unique as far as handles go online at the time (which would have been circa 1999ish).

Years later I found out it was also the name of a race in Star Trek, The Next Generation. Rest assured, my choice had nothing to do with Star Trek. That was just a neat coincidence.

Endar, a Talarian from The Next Generation.

4. Do you have a game that you like the idea/setting of but don't or won't play?

The Elder Scrolls series. Now, to be fair, I've played a couple hours of pretty well all of them, but at the end of the day they just don't hold my attention. I like the concept of open world games, and of using skills is how you increase your ability with those skills, but in practice I find I'm way too scatterbrained to make any sort of headway in them. I get lost on these, "Oh, that's shiny!" moments that end up taking me a bajillion miles from where I'm supposed to be and then I get bored because I sudden;y have no concrete goals.


5. What was your most exciting/memorable moment in gaming?

I'm going to cheat here, because I can't pick just one. I have two.

First was the summer of 1991. I was 8 years old, and was playing Super Mario 3. I had recently had surgery that precluded me from going to summer camp, so I was stuck at home playing video games (the horror! Hah!). I had never been able to beat Super Mario 3 before, but over the week I managed to play it until I did, and I was so proud of myself. Then I had infinite P-Wings because that's what you get for beating the game, and that got boring in about 3 levels.

The second is pretty typical, but Aeris' death in Final Fantasy VII hit me pretty hard at the time. While I had been playing RPGs for years, FFVII was one of the first in 3D, and that moment you see Sephiroth put his sword through Aeris, who was still smiling, was gut-wrenching. While folks may say that the sprites of old conveyed a lot of emotion--and to be fair, they could--it wasn't the same as seeing the full rendered video of Aeris' death. That moment wasn't just about a beloved character; it was also about how games could convey emotion, story, gravitas. Basically, that moment was when my adolescent mind really thought about games as art rather than just entertainment.


6. Who stole the cookie from the cookie jar?



7. If you could turn into one animal (and back) at will,what animal?

Some sort of bird. Preferably one capable of migratory flight with a large wingspan. Then I could fly everywhere instead of walking.


8. You must add one thing to gaming culture but also remove one thing what are the things? Can be a custom, behavior, etc.

I'd remove berating team mates in a toxic way when they're not up to your standards of play. Yeah, sure, you want to win, and sure, sometimes people aren't as good as you or they make mistakes. But frankly, the more time you spend typing insults, the less likely you're going to be able to contribute meaningfully, and you'll rattle your team mates into play even worse. It doesn't make logical sense, and it's really shitty behaviour. You can offer suggestions for improving play, or find someone else to play with, without being an asshole.

I'd add to gaming culture a more critical eye towards games as art. Gaming culture is already moving in that direction, but movies, books, and music all thrive because there are people who want more, who can look at something and say, "This isn't good enough, it could be better in this respect." At best today we have people who are polarized: this game is the best, or this game is the worst. The amount of actual thoughtful feedback is small in comparison, and unlike other media formats, isn't elevated in the discourse above the rabble. Instead it just gets shouted down.


9. If you had to quit writing/blogging tomorrow what would you do in its place?

Probably get off my ass and actually work on a game by myself. Or just game more.


10. If you could have one pet/mount from a game what would it be?

Probably one of the dragon mounts from WoW. Again, flight, and also, having a companion who's capable of rational thought and speech would be cool. Granted, they'd probably be less of a pet and more of a friend, but hey, that's cool.


Nominations

So, my turn to come up with some questions and nominations. The questions are:

1. What is your favourite game mechanic?
2. Is there a character did you think would be cool when announced or first encountered, but in practice turned out terrible? Who? Why?
3. If your entire life turned out to be a simulation or part of a video game, would it change your outlook on life? How?
4. What is your favourite colour?
5. If you were an astronaut and going to space for 6 months, what personal item would you bring with you?
6. Which of the Seven Deadly Sins is your favourite?
7. Is there a moment in your life where you felt you were finally "in the future"? What precipitated it?
8. Cliffhangers, good technique, or annoying technique? Why?
9. Has there been a game mechanic that enraged you or felt supremely unfair? What was it and why?
10. Tortoise, or the Hare?

And my nominees are Balkoth, Rohan, Scree, Prinnie Powah, and Alternative Chat.

That was fun! #LiebsterAward, #Liebster, #Community

Wednesday, June 11, 2014

[WoW] Illusions of Community Grandeur - Communities in Gaming

Going through University, I actually nearly switched my major from Computer Science to Sociology. I had a fantastic professor who really was passionate about the subject, and it totally shone through when she taught. It engaged me at a level that I hadn’t seen in my education before, or since. Now, I kept on with computer science when I realized I’d rather take a math test than write an essay—yet here I am, writing essays effectively one to two times a week for my blog. Go figure.

One of the things I loved about sociology was the study of people in aggregate. The sociology of gender; social norms and mores; deviance; and community. Linking that to video games it’s clear, especially in the MMO space, that community is an extremely important part. The Internet has changed what a community effectively could be, by eliminating geographical boundaries. People often mention the reason they still play WoW is because of their guild, or their community.

Wikipedia defines community as, “a social unit of any size that shares common values. Although embodied or face-to-face communities are usually small, larger or more extended communities such as a national community, international community and virtual community are also studied.”

A social unit of any size is important to note. A community can be your family, your guild, your server, your game as a whole, the entire gamut of gamers. It can also be aligned with ideas, such as feminist gamers, LGBT gamers, and Christian gamers; all sub-communities of both gamers and their respective shared values. Communities are important, because they shape, validate, and reinforce identity. When communities clash, the results can be illuminating, and/or infuriating.

But at what size does the idea of community become useless to the common person?

In a guild—even a large one with over 1,000 members—there’s a sense of camaraderie, and a set of shared rules, enforced by the guild officers. Sure, you get sub-communities, like the raiders, the questers, the pet collectors, and so on, but there’s still a shared purpose and commonality to the guild as a whole.

Even at a server-level, there can be a pretty tight-knit community. A friend of mine recently moved to the Alliance faction on US-Proudmoore in WoW, and commented that people were, “so damned friendly on this server, it gives me the creeps.” I’m proud of my server community. Proudmoore is the unofficial LGBT-friendly server in WoW, so there’s a large contingent of like-minded folks. If you go to Trade or General, people shut down homophobic commentary pretty quickly.

Numbers, yo.

According to Realm Pop, Proudmoore has 154,548 Alliance characters (the server itself is the 10th most populous realm in all of the US). I have absolutely no data to back this next assertion up, but if we assume the average player has 5 characters on the server, we’re talking about 30,000 people making up a community with a very strong identity. Probably less than that given how many of those characters are probably inactive, so maybe 10,000 to 15,000?

But Proudmoore has its trolls as well. In fact, I would argue that the larger a community, the less homogenous that community will be. You see this every day on the Internet, where even in the echo chamber that is Twitter you have verbally violent dissent. The community of MMO bloggers in which I participate in has polite disagreement and spats every now and then. While differences of opinion are fantastic (because otherwise, how do we grow?), disruptions to a community can be stressful.

Within a small, tight-knit community, it’s easy to enforce those social mores. If you can’t work with a person because they’re being disruptive, excommunicating the douchecanoe is a relatively simple thing to perform when you’re talking about a community of 30 – 50 people. Or even just chastising them. For a server, if most of the server is onboard with certain expectations and someone deviates from them, the rebuke is often swift. Hell, when you look at North American society as a whole, which is a MASSIVE community, and take something like sex versus violence, the majority of the opinion swings in a certain direction. But you have dissenters. And as time passes, the social norms about sex and violence are changing, albeit slowly.

Change can occur much more quickly in small communities, as well. How much easier is it to get your close friends and family on board with your opinion on ladies in gaming versus the Internet at large? But in those small communities, homogeneity also seems to be king. While a large community such as North America can tolerate dissenting opinions, because there are enough members to form sub-communities, a tiny one like your family may not be able to cope with 20% of their members (e.g.: you) having a different opinion or outlook (e.g.: being atheist, or gay, or a gamer).


Tzufit recently tweeted about the “WoW community”. While it is a large community, it’s hardly monolithic. Quite similar to a large city, actually. If you look at London, or Sydney, or Vancouver, or Seattle, while certain, shall we say, stereotypes hold, there are still a ton of sub-communities within each city, and those sub-communities are extremely diverse in their opinions. And it’s possible to be part of multiple communities at once, including ones that don’t generally overlap.

So is it useful to talk about the WoW community as an entity given how massive it is?

I think it depends on the context. If you’re talking about people who are playing WoW, and trends around the game, such as GearScore, or requiring ilvls higher than the content you’d be running, or general attitude in LFR, I think it’s a useful entity to discuss, as that is the commonality between those people—and frankly, I might be pushing that limit considering the fact that WoW itself has a number of sub-games, such as Pet Battling.

I think if you’re talking about a subset of jerks on the Internet yelling at someone because they didn’t like what was posted about WoW, but you have just as many folks saying, “Hooray, good for you!” I don’t think you can attribute it to that particular community. Not to mention, as Ghostcrawler once pontificated on at great length, the silent majority of people who just sit, read, watch, and play. Or they don’t even read or watch; they just play, and aren’t participating in the community outside the game, splitting your playerbase into a small, vocal minority and a large, mute (and effectively invisible) majority.

But at the same time, I also don’t think you can just wave your hands and say, “Nope, not our problem.” It’s similar to the post I made before about underrepresented people in games. If you are silent, nothing will change, so calling people out on their behaviour is probably necessary, or at least vocally disagreeing with it. Which is hilariously ironic, since that’s precisely what the folks who are yelling at someone because they didn’t like what was posted is doing. But that’s how change occurs in a community: someone or some people pushing for said change.

In my opinion, the word community gets bandied about a lot, but I think its usage masks just how large and disjointed WoW’s sub-communities are. Treating that many people in the same way as you’d treat your family or your guild isn’t really useful for discussion. Rather, I’d treat the WoW community as an online society, or gesellschaft. It’s certainly large enough.
#Community, #WoW