We're doing a lot of iterating and prototyping, so while the large vision you see on the website and in the videos is still largely intact, especially around bringing your friends together in one place, gameplay and what not is certainly evolving.
.@AzalarNoir @Dalmasca7 @the_dudes_rug No, I'm serious. All designers have bad ideas. Good designers recognize them faster.
— Greg Street (@OccupyGStreet) July 2, 2014
And iteration early on is crucial. You want to fail fast and fail hard with your designs and prototypes, and iterate quickly to find what's fun and what isn't. The longer you wait, the more expensive design changes become. Expect to see blog posts about my developer experiences, and perhaps even some of what we're designing as we go along!
For my funemployment, I've been playing a bunch of games on and off: WoW; Dragon Age 2; Pokémon X; Final Fantasy X HD; Pocket Farm; Hearthstone; and the WoW Beta (you can find my Twitch.TV stream here, and look to my Twitter for when I'm streaming).
Upcoming this month, along with my new job, are a trip to the GaymerX convention in San Francisco July 11th through the 13th, as well as an online Pokémon tournament sadly in the same time period. It'll be a bit of a busy weekend!