@Drewbobmiller Not multiple patches. Most likely between 1 and 3 months, but we haven't finalized tuning on it yet.— WarcraftDevs (@WarcraftDevs) December 1, 2015
- They want an alternate advancement method that goes beyond hitting level 110.
- They want to reward people for playing a specific spec (or just playing their character in general).
At the end of the day with respecs it actually didn't matter. At all, really. But it gave you a sense of steady progress and the illusion of choice, which might be almost as good as actually having choice.
Blizzard tried to return that to us in the form of Draenor Perks, but because they were random, it didn't quite have the same oomph. So with Artifact Weapons, Blizzard returns us to the benefits of the old talent system, but not tying it to levels means we can continue advancing beyond 110, adding longevity to the advancement system.
@ShamanGio You will eventually be able to unlock the entire tree.— WarcraftDevs (@WarcraftDevs) December 1, 2015
If you're looking at Artifact Weapons as a way to add choices to your character and interesting Theorycrafting differences between paths, you're barking up the wrong tree, as that's clearly not what Blizzard intends for the Artifacts based on the info they've handed out. And once Legion is over? They can just bake the Artifacts into the specs baseline (or bits and pieces of them) and drop them for WoW 8.0.
The part that doesn't fit this is, of course, relics. This is where Theroycrafters will get to play mathmaker and determine which traits are the greatest for adding extra levels to. Of course, we might not get that much choice in the matter; do we know yet if relics will increase specific traits? Or subsets of traits that we can choose from? But it's a minor amount of customization, throwing TCs a bone if you will.
Overall, it's a nice alternative advancement system, but it's not nearly as complex as some folks wanted. But that's why we (ostensibly) have talents anyway. #WorldOfWarcraft, #Artifacts, #Legion