Showing posts with label #Sociology. Show all posts
Showing posts with label #Sociology. Show all posts

Monday, June 29, 2015

The Gamer Identity

The whole "gamer" thing is making the rounds around the blogosphere again, as it is wont to do. Murf talks about his perspective in that being a gamer to him is, "you both love games and want to broaden that love." Ravanel over at Ravalations echoes this, and talks about adding the label "girl" to "gamer".

Whatever you believe "gamer" means, at the end of the day you're applying a label to yourself which you can easily describe part of your identity. Wikipedia describes Identity from a sociological/psychological bent thusly:
[I]dentity is a person's conception and expression of their own (self-identity) and others' individuality or group affiliations (such as national identity and cultural identity).
Identification of others and who/what you identify as are very important in human cultures. These labels allow you to quickly communicate to others what you believe makes you, well, you. Identity can be very much core to who you are; you can have many identities, and you can eschew identifying as something if you feel it doesn't apply or don't believe plays a large role in who you are, even if someone else believes it should.


Self-Identification

If you're a male in a large family you may identify as a father, a husband, a son, and a brother simultaneously. You may also identify as a sports fan, a dancer, a gamer, and a knitter. When meeting someone, what identity you present first in that context would hint as to what you think the most important part of your identity is: at your daughter's ballgame, you'd likely introduce yourself as a father; at a hockey arena, you'd probably identify as a sports fan; on Kotaku's forums, you'd probably identify yourself as a gamer. You may not identify with all of your own labels equally, either. You may put more weight on being a programmer versus being a dancer, for example.

I grew up playing games of all sorts. We had an Atari--which I destroyed in my infinite 3 year old wisdom trying to put stuff in the cartridge slot because that's what my parents did to make it work--and shortly after a Nintendo. I grew up on Super Mario Brothers, Tetris, Duck Hunt, Dragon Warrior, Sonic the Hedgehog, Final Fantasy, and so on. Our household was big into games for the most part. In my teens I was massively into D&D and even wrote my own pen and paper RPG. As an adult, I play board games, video games, role-playing games, you name it.

As one may guess, I very strongly identify as a gamer. I love games. I love how expressive they can be, their interactivity, the stories they tell, the neat mechanics the can exhibit, and so on. I've devoted my education and career to making them, and my blog to writing about and dissecting them.

I also identify as other things. I'm a computer scientist by education and a software engineer by trade. I'm a friend, I'm a Canadian, I'm an uncle. Coincidentally I'm writing this blog post as the Seattle Pride parade goes by my window (it's been going 4 hours, for the record, so I figured I'd seen enough to do something else), and I identify as gay, or even "gaymer" or gay gamer. But gamer itself is probably most core to who I am and what drives me.


Identity Going Mainstream Feels Like It's Under Attack

Identity is a tricky beast, though, because it can be so core to who you are, whether you think about it consciously or subconsciously. When someone attacks your identity, you often can feel it personally. Especially if that label is by far your primary identity.

For gaming, an easy thing to bring up here is Jack Thompson's crusade against video games, trying to get them banned. As television news like FOX derided gaming and gamers as an identity, it was clear that something we loved was very much under attack. Thankfully, Mr. Thompson got himself disbarred.

When we look at the "Gamers are Dead" fiasco last year, a number of people felt attacked. While the articles themselves generally talked about how the stereotypical neck-bearded basement-dwelling nerd (I say this as a neck-bearded basement-dwelling nerd myself) isn't something the companies need to target specifically anymore because there are so many more people interested in games now--basically, what makes a "gamer" is a broader net than it was previously--the titles were a deliberate and direct attack on the "gamer" identity.

The push back on "SJW" values can also be viewed as a lashing out at something people feel is threatening their identity. The broadening of gaming culture to the mainstream means that gaming as a refuge becomes diluted in a sense. It was something that felt "ours" in the 80s and 90s, and now in the 2010s gaming "belongs" to everyone (assuming it could "belong" to anyone to begin with), and with that broadening comes new ideas and different sensibilities. Ideas and sensibilities that may not jive with the previous gamer demographic; they claim ownership of the term "gamer" and therefore ideas from outside of what they consider to be a gamer are treated as an outsider's point of view at best, and hostile at worst.

That expansion is akin to other privileges being broadened to apply to more people--like gender becoming irrelevant to being married. The privileged may feel threatened because they're no longer a unique or special group, even if they were pariahs like gamers used to be. You also actually see this within the LGBT community as well, as more letters get added to the acronym. You see folks deriding it as "alphabet soup".

Saw this posted on a friend's Facebook page.
Gaming isn't the only thing to go mainstream. What gamers see today has occurred to grunge, rock and roll, fantasy literature, EDM, and so on.

Hybrid Identities

I talked about being a gay gamer. Ravanel talked about being a girl gamer. Folks talk about being American versus 2nd Generation Chinese-American. For those who express hybrid identities, neither really takes precedence. Being a girl and being a gamer are both important aspects of Ravanel, as expressed by her. Someone who states they are Chinese-American as opposed to just Chinese, or just American, is communicating they believe both aspects of themselves are important in that context.

Bhagpuss left a comment on Ravanel's blog (emphasis mine):
Nope, I think these labels are odd and unhelpful. I much prefer "I play games" to "I am a gamer". The term "girl gamer" however, has a completely different set of values attached, I think. I always see that as a feminist statement, part of the long tradition of reclaiming, owning and subverting negative stereotypes. I'd say calling yourself a "girl gamer" is an overtly political act the way just calling yourself a "gamer" probably wouldn't be, although the hobby of gaming itself seems to be developing its own political infrastructure so maybe even that distinction won't hold for long.
You hear that kind of sentiment all the time. Why segregate yourselves? Why say Black Lives Matter, don't all lives matter? Why do gay people need a Pride festival specifically for them? Why can't we all just be gamers?

Keeping everything else I wrote above in mind, calling oneself a girl gamer isn't any more a political statement than calling oneself a gamer is. At least, it shouldn't be. It's simply a statement that you identify as a girl and a gamer relatively equally in that context. But we don't hear folks identifying themselves as straight gamers, or boy gamers, so why identify as gay or girl along with gamer?

Because--and you'll probably know I'll say this before I say it--male and straight is the default, especially in gaming. When someone says "gamer" the stereotype of the neck-bearded basement-dwelling nerd still comes up in popular culture, despite the fact that it's not representative of the gaming populace as a whole (though there are some of us that do fit that image, and that's not a bad thing). So by using a hybrid identity, you are distancing yourself from that default, and that isn't a bad thing either. Gamers aren't some unified ideological bloc, nor should they be.

But let's get one thing clear: identifying as a gamer is a political statement, as much as identifying as a girl or gay gamer is, or as a Chinese-American, or Christian or Atheist. When you say you're a gamer, you're communicating that gaming and the culture that surrounds gaming is important to you. That when you're acting as a consumer in the market, you'll likely lean in a certain direction financially (generally, towards games). That when you're acting as a voter, you'll likely lean in the direction that enables games in society, or that gaming and gaming-related policies will be of great interest to you. You might not be out actively crusading for it, but you're making a statement nonetheless.

So for those who do call themselves gamers (which I note to ensure no confusion, Bhagpuss very much did not), to say that adding "girl", "gay", "black", "trans", whatever to gamer is a political statement is a grossly hypocritical statement. They likely don't realize they're being hypocritical, as they clearly don't realize that even identifying as a gamer is a political statement (to be fair, I doubt any identity label isn't a political statement), but nonetheless, they're applying a different set of rules to others by doing so.

And also note, gamer itself as a label isn't a default in society, either. So to those outside the gaming community, "gamer" is something that may come off as a self-segregation, exactly the thing that hybrid gamer identities get accused of by many gamers. At the end of the day, they're both just labels.

Conclusion

Some folks claim they hate labels. To pick on Bhagpuss a little more (sorry!), while he clearly doesn't identify with "gamer" (totally okay!) and he believes such a label to be "odd and unhelpful", he likely uses other labels in his life. I'd honestly be shocked to find a human that isn't using a label to identify themselves in one way or another.

Yes, you need to be careful about generalizing based on labels, and you need to be even more careful about applying your own labels on others rather than taking what identities they espouse. But like any other tool, such identification can be useful when used judiciously

So yeah, I identify as a gamer, among many other things. But gaming is core to what I love, and therefore it's good enough for me. #Gamer, #Sociology

Monday, September 8, 2014

The Importance of Speaking Up

A lot of, for the lack of a better term, shit has been going on in the Twitterverse and Blogoshpere the past week, namely yet more death threats and the like being slung at prominent females in our gaming community--though, interestingly enough, none of my friends in real life or on Facebook even noticed this was going on, which really just enforces the idea of the Internet being a number of smaller echo chambers.


As a game developer, as a gamer, as person who has empathy for my fellow humans, I certainly cannot condone such behavior, regardless of whether you agree or disagree with someone's actions. If someone is wrong, you can disagree with them civilly. If someone isn't living up to your moral standards, you can tut-tut them without threatening their person. And if someone is being a jack-ass, you can call them out on it.

Once you've resorted to insults, death threats, or anything of the like, you've signaled that you have nothing more to add to your argument. An old lawyer adage goes:
"If you have the facts on your side, pound the facts. If you have the law on your side, pound the law. If you have neither on your side, pound the table."
What you're doing when you resort to insults is pounding the table. Making lots of noise in the hopes that the loudest argument wins. You're effectively conceding the argument.


Social Contracts

Recently on my Facebook feed there was a discussion about people being jerks. My comment touched upon the idea that ideally someone would be socially castrated in the case where they were acting poorly, and I was called out for it: that we shouldn't be focused on the negative aspects. That social justice shouldn't be used as an attack.

And to an extent, I agree. I dislike the use of "privilege" as a way to shut down conversation, largely because it dilutes the actual meaning of the term and weakens the argument as a whole. The term has a very specific meaning, and is useful in conversation as a way to encapsulate a concept such that you don't need to spew a whole allegory about bicyclists in a car-based society every time you want to talk about it.

But that's not what I meant when I said "socially castrated". Society as an aggregate has a set of social mores (pronounced mawr-eyz) and norms. As something becomes more or less acceptable to society as a whole, members of that society enforce those mores and norms by punishing deviants within said society.

For example, currently, for better or ill, the idea of nudity in media is far worse to those in North American society than violence in media. When television shows breach that social contract, people decry the show and people involved, and in some cases they're even fined (based on the laws created by that society). Whether you agree with it or not personally is largely irrelevant, as it's about the populace in aggregate.

However, individuals in a populace can come together to create movements to change what the social contracts are. And that's where "social justice" comes into play. As more and more people speak up, the needle of culture shifts what is acceptable and what is taboo. Once that shift has gone far enough, society does the rest by tut-tutting those who break that social contract and laws are enacted (or repealed) to solidify said contract.

That's why it's important for as many people to speak up and speak against things like misogyny, bigotry, homophobia, and general jack-ass behavior. The more people speak up, the less acceptable it will become to espouse those ideals.

In before someone complains about censorship, you can still espouse those views, but it doesn't mean you're free from other people judging those views. No law is preventing grandpa today from saying something derogatory about black people, but you would still react and say, "Grandpa, you can't just say that!"

The Silent Majority

On the other hand, not all people will or can speak up. Many don't even know the conversation is occurring (like my Facebook feed), some don't have particularly strong opinions one way or the other, or someone can feel threatened, concerned that if they speak up they will be attacked in some manner: social castration in action.


Story time: when I first moved to the US from Canada, just over seven years ago, I was both really excited and very worried. I was going to the land of opportunity to make pretty much double to triple of what I could ever earn in Canada, but I was also going from a country that had anti-discrimination laws for sexuality and gay marriage to a country that was in the throes of banning gay marriage entirely and had anti-sodomy laws until 2003. Being a second-class citizen because of who I am was a pretty scary idea (as opposed to being a second-class citizen due to immigration laws, but that's something everyone moving to another country generally experiences due to protectionism).

The first few weeks of my job went by, and I started to get into the groove of being in a new country with new coworkers. Then, during an event I said something, probably with a lilt to it, and one of my coworkers responded with, "Could you be a little more straight?"

I was floored. A causally homophobic comment slung in my direction that made me feel unwanted, like complete, utter shit because the implication was that being gay was bad. I didn't have any clue what to do. I didn't understand at the time how the HR policies worked, or even if I did, I didn't know how strictly they'd be enforced. I had just pulled up everything that I owned and knew and wasn't sure if I reported this if I would get fired or embroiled in a conflict that would end with my dismissal, and my dismissal would end up with me being deported back to Canada.

So I stayed silent. I withdrew. I certainly stopped dealing with this person, and to this day anytime I see them it completely ruins my day. Note that I don't work for that employer anymore, but later during said employment I learned that HR totally would've backed me up on it. But I didn't know at the time.

The silent majority isn't tacit approval of one thing or another. The silent majority is just that: silent. Sitting on the wayside and not actively participating in the cultural war for what could be any number of good, bad, or neutral reasons.

On the other hand, the silent majority is perpetuating the status quo. Change doesn't occur in a vacuum. It requires an impetus; if you're not making waves, you're not causing change. So anytime you don't speak up against opinions that are damaging, you're allowing that, whether you like it or not. So by not speaking up against that coworker, either in person or via HR, I was allowing myself to be dehumanized, and other coworkers, too.

At the time, it felt like the right decision, the safe decision. If the same thing were to occur today, I'd denounce them in a heartbeat. It helps that I'm far more confident in who I am as a person, as well as my abilities. Being an awesome software developer with a lot of excellent experience under my belt has freed me to an extent to go against the grain of popular if insular opinion, because even if I were to get fired for it, finding another job in the industry wouldn't be terribly difficult for me. But not everyone has that luxury.

Changing Society

Make no mistake, culture is constantly changing, constantly in a war of differing opinions. From nudity, to violence, to television, to comic books, to video games, to women's suffrage, to African-American civil rights, to LGBT rights, to radio, to women showing some ankle, to eugenics, to language, to cars, to factories, to labour movements and unions, and so on. The list is endless.

And the list is different depending on geography. Australia has different notions of sensibility from the United States, Uganda has different ideals than Canada. Even within the European Union, many countries have extremely different notions. Rural cities versus urban population centers often show radical differences of opinion.

The Internet has had an interesting effect on culture; a globalization of opinion, a community or society separate from the real world that is often seen as a monolithic entity. While it reflects the real world to an extent, the melting pot of cultures that make up the online world means there's a lot of friction because geography has been removed. But at the same time, it's still our community, our world. And it's at the center of today's cultural revolution.

Waves are being made in all directions, and while I'm loathe to admit it, sometimes the loudest argument truly does win, at least for a little bit. Pounding the table does work on occasion. But the more people see that concepts of misogyny, homophobia, bigotry, and the like are unacceptable and dehumanizing, the more people will begin to denounce them publically.

There'll always be a contingent of sociopaths who, regardless of what side they sit on, you'll never convince one way or another, and they'll toss death threats and violence, verbal or physical, at people they disagree with. If possible, don't waste your energy on convincing them. Denounce them, show other people why what they're doing is damaging. But you'll never turn their opinion.


It's the silent majority that you need to get on your side. Convince them that being silent is the wrong thing to do. Appeal to their empathy to show them that we're all just people, and that everyone should be safe in their person. History shows, via Woman's Suffrage, the African-American Civil Rights movement, and LGBT rights in some countries (and ongoing today in the US), that this is how (relatively) peaceful cultural change occurs.

And if you're in the silent majority but don't condone this behavior? Please speak up, if you can! Every voice helps, no matter how small. As I mentioned above, not every can or is in a position to do so. But if you're able? Go for it! The more, the merrier.

It's an incredibly slow and frustrating process. I think we're going to see it get worse before it gets better. But history ultimately is on the side of empathy, not dehumanization, as long as people speak up and speak out.

#Diversity, #Sociology